Courses at
Film, Media and Audiovisual Arts Institute
- Student Practices 03-PRA-32GRDL
- Terminator, assassin, abortion. Dilemmas of killers in Popular and engaged Cinema 03-F-TAA
- The Analysis and Interpretation of Films: Cinema of the 60’s i 70’s 03-AIFK-21FKMDL
- The Analysis and Interpretation of Films: Contemporary Cinema 03-AIFK-22FKMDL
- The Analysis and Interpretation of Films: Models of Interpretation 03-AIFM-21FKMDL
- The Analysis and Interpretation of Films: Tools of Analysis 03-AIF-12FKMDL
- The Analysis of Video Games 03-AGW-11GRDL
- The Analysis of Video Games 03-AGW-12GRDL
- The Animation of Audiovisual Culture 03-AKA-11FKMDM
- The Art of Writing About Film 03-F-SPF-I
- The Basics of Game Writing 03-PSG-11GRDL
- The Basics of Game Writing 03-PSG-12GRDL
- The Character in Literature, Film and in Video Games 03-LFG-11GRDL
- The Correspondence of Arts 03-KS-11FKMDM
- The Correspondence of Arts 03-F-KOR
- The cultural present of film 03-S2FKMam01-P05272
- The cultural present of film 03-S2FKMkf01-P05272
- The Culture of Image Forums 03-F-KFO
- The Evolution of Digital Horror 03-F-ECH
- The Experience of VR 03-DVR-32GRDL
- The Genres in Film and in Video Games 03-GFG-21GRDL
- The Global History of Digital Games 03-GHG-11GRDL
- The Global History of Digital Games 03-GHG-12GRDL-E
- The History of Polish Digital Games 03-HPGC-21GRDL-E
- The History of Polish Film: From the 80’s to the 21st Century Cinema, 03-FP-21FKMDL-E
- The History of Polish Film: From the Pleograph to "A Generation" (1894-1955) 03-FP-11FKMDL
- The History of Polish Film: From the Polish Film School to the Cinema of Moral Concern: 1955-1981 03-FP-12FKMDL
- The Immersive Visual Tools and Strategies 03-IAW-21GRDL
- The Media Aesthetics of Feature Films 03-MEF-11FKMDM-E
- The Video Games Industry 03-RGW-21GRDL-E
- The video games market 03-S1GRO03-P01627
- Theories of media 03-S1GRO04-P01634
- Therapeutic and Educational Functions of Video Games 03-TEFG-32GRDL
- Translatorium: game localization 03-TLG-31GRDL
- Transmedia: Contemporary Film and Series 03-TFSW-21GRDL
- Transmedia: film and contemporary series 03-S1GRO03-P01632
- Video game analysis 03-S1GRO01-P01617
- Video game analysis 03-S1GRO02-P01617
- Video Games in the Context of Copyright 03-GKPA-32GRDL
- Video Games industry - production and organization 03-OPGW-31GRDL
- Visconti – Bergman – Buñuel. Art and the Thought on Art 03-F-VBB
- Visual Anthropology 03-AW-21FKMDM
- Visual anthropology 03-S2FKM03-P05251
- Voice Emission and Public Speaking 03-EG-21FKMDM
- Work psychology perspectives on careers in the video game industry 03-F-KPGW
- World Cinema: 1. From Orson Welles to the End of the 50’s (part 2) 2. Decades of Grand Cinema: 60’s and 70’s (part 1) 03-KS-21FKMDL
- World Cinema: 1. From the Audio Breakthrough to "Citizen Kane" (1930-1941) 2. From Orson Welles to the End of the 50’s (part 1) 03-KS-12FKMDL-E
- World Cinema: Decades of Grand Cinema: 60’s and 70’s (part 2) 03-KS-22FKMDL-E
- World Cinema: From the late 1950s to the 1970s (1) 03-S1FKM03-P09934
- World Cinema: From the late 1950s to the 1970s (2) 03-S1FKM04-P09935
- World Cinema: From the Lumiere Brothers to the End of Silent Cinema (1895-1929) 03-KS-11FKMDL
- World Cinema: From the Lumiere Brothers to The End of Silent Cinema (1895-1929) 03-S1FKM01-P02748
- World Cinema: From the sonic breakthrough to the late 1950s 03-S1FKM02-P02755
- World Cinema: the Blockbuster Period of the 80’s 03-KS-31FKMDL
- World Cinema: Turn-of-the-Century Cinema From the 90’s to Present Times 03-KS-32FKMDL-E
- Xamk University course on Introduction to Video Games Creation 03-F-XUI