The Semiotics of Digital Media 16-SMM-11
The semiotics of digital media refers to the fallowing hypothesis: the reality shaped by digital media consists of digital signs that is why it is possible to understand and explain different examples of creation and dissemination of meanings of contemporary culture. Students will gather knowledge about semiotics and socio-semiotics (np. van Leeuwena czy Kressa) and contemporary digital art. The will be able to present and interpret gathered materials. They will strengthen their skill in cooperation with teams.
Module learning aims
Information on where to find course materials
Major
Methods of teaching for learning outcomes achievement
Course module conducted remotely (e-learning)
Student workload (ECTS credits)
Cycle of studies
Module type
Pre-requisites in terms of knowledge, skills and social competences
Course coordinators
Learning outcomes
SM _01 Students will be able to describe relations between semiotics and digital media.
SM _02 They will be able to define semiotics, digital media and their mutual relations.
SM _03 They will know how to describe previous artistic deeds in the context of audiovisual art (for example Fluxus or videoperformance)
SM _04 They will be able to interpret semiotics of digital media in the context of contemporary aesthetic and social discourses.
SM _05 Students will be able to analyze and interpret chosen examples of interactive art, digital art and netart.
SM _06 They will use tools taken from theory in description of artistic deeds in virtual reality.
SM _07 Students will be able to construct semiotic discourse in the context of Second Life.
SM _08 They will be able to describe relations between semiotics and human being in the perspective of body, identity, sexuality, (bio)power, history (trans)culture.
Assessment criteria
To be able to receive the best marks students must reading books and articles, present their findings, be active during courses.
Practical placement
It does not concern.
Bibliography
M. Auge, Nie-miejsca. Wprowadzenie do antropologii hipernowoczesności, tłum. R. Chymkowski, Warszawa 2010.
H. Belting, Antropologia obrazu. Szkice do nauki o obrazie, tłum. M. Bryl. Universitas, Kraków 2007.
M. Filiciak, Wirtualny plac zabaw. Gry sieciowe i przemiany kultury współczesnej, Warszawa 2006.
Ch. Gere, Digital Culture, London 2008.
M. Gołębiewska, Demontaż atrakcji. O estetyce audiowizualności, Gdańsk 2003
M. Hopfinger, Doświadczenie audiowizualne. O mediach w kulturze współczesnej, Warszawa 2003.
M. Hopfinger, Literatura i media. Po 1989 roku, Warszawa 2010.
R. W. Kluszczyński, Sztuka interaktywna. Od dzieła-instrumentu do interaktywnego spektaklu, Warszawa 2010.
G. Kress, Th. van Leeuwen, Multimodal Discourse. The Modes and Media of Contemporary Communication, London, 2001.
Th. van Leeuwen, Introducing Social Semiotics, London, 2005.
P. Levinson, Nowe nowe media, tłum. M. Zawadzka, Kraków 2010.
L. Manovich, Język nowych mediów, tłum. P. Cypryański, Warszawa 2006.
O. Marquard, Aesthetica i anaesthetica. Rozważania filozoficzne, tłum. K. Krzemieniowa, Warszawa 2007.
V. Miller, Understanding Digital Culture, London 2013.
D. Murthy, Twitter: social communication in the Twitter age, Cambridge 2013.
Piękno w sieci. Estetyka a nowe media, red. K. Wilkoszewska, Kraków 1999.
Postmodernizm: antologia przekładów, wybrał, oprac. i przedm. opatrzył R. Nycz, Kraków 1997.
R. Shusterman, Estetyka pragmatyczna. Żywe piękno i refleksja nad sztuką, Wrocław 1998.
W. Tatarkiewicz, Dzieje sześciu pojęć, Warszawa 1975.
D. Urbańska-Galanciak, Homo players. Strategie odbioru gier komputerowych, Warszawa 2009.
Widzieć, myśleć, być. Technologie mediów, wybór, wstęp i opracowanie A. Gwóźdź, Kraków 2001.
P. Zawojski, Cyberkultura. Syntopia sztuki, nauki i technologii, Warszawa 2010.
P. Zawojski, Sztuka obrazu i obrazowania w epoce nowych mediów, Warszawa 2012.
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: