Comic Book Cultures 08-PIE-CBC
1. Defining Comic Book Culture
2. Comic Book Store as a Theme for Cultural Studies
3. Designing “Death of Superman” – comic books as an industry
4. Comic City – graphic storytelling and theorizing the city’s space
5. Comics and/as pornography
6. Feminism in Comics. Lois Lane, Wonder Woman and women audience
7. Comic’s colonialism and representations of minorities – from TinTin to X-Men
8. Black Panthers of Comics – black people and graphic images
9. Social Avengers? Superheroes in politics
10. Graphic propaganda and post-9/11 narration – many lives of Captain America
11. „British Invasion” – new perspectives of popular comics
12. Drawing France – between isolation and inspiration
13. Comic’s Journalism – Joe Sacco’s critical perception
14. Graphic „self” – comic book as an autobiography
Module learning aims
Information on where to find course materials
Major
Methods of teaching for learning outcomes achievement
Course module conducted remotely (e-learning)
Student workload (ECTS credits)
Cycle of studies
Module type
Year of studies (where relevant)
Pre-requisites in terms of knowledge, skills and social competences
Course coordinators
Learning outcomes
K_W01
student understand the theoretical concepts of culture nad use them in interdisciplinary perspective
K_W02
student understand terms and concepts about relations and processes in culture that can be used for describing cultural practices
K_W06
student understand changes in modern cultural life and terminology/concepts that can be used to recognize, analyze and understand new cultural practices
K_U01
student can integrate, critically analyze and use theoretical approaches of cultural studies in professional situations
K_U02
student describe meanings, social impact and localization of cultural artifacts in a historical-cultural process by using a suitable methods of analysis and interpretation
K_K01
student enrich cultural expertise in a context of intercultural communication and many traditions/lifestyles crossings
K_K02
student actively solve problems coming from the changes in modern culture
Assessment criteria
Evaluation method: a final presentation
5.0 - excellent knowledge, skills and personal/social competence
4.5- very good knowledge, skills and personal/social competence
4.0- good knowledge, skills and personal/social competence
3.5- sufficient knowledge, skills and personal/social competence
3.0- acceptional knowledge, skills and personal/social competence
2.0- not acceptional knowledge, skills and personal/social competence
Practical placement
-
Bibliography
1.Captain America and the Nationalist Superhero: Metaphors, Narratives and Geopolitics: Jason Dittmer
2.Comic Book Culture: Fanboys and True Believers: Matthew Pustz
3.Comic Book Nation: The Transformation of Youth Culture in America: Bradford W. Wright
4.Comics and the City: Urban Space in Print, Picture and Sequence: ed. by John Ahrens and Arno Meteling
5.Comics versus Art: Bart Beaty
6.Critical Approaches to Comics: Theories and Methods: ed. by Matthew J. Smith and Randy Duncan
7.Demanding Respect: The Evolution of American Comic Book: Paul Lopes
8.Drawing France: French comics and the Republic: Joel E. Vessels
9.Men of Tomorrow: Geeks, Gangsters and the Birth of the Comic Book: Gerard Jones
10.Multicultural Comics: From Zap to Blue Beetle: ed. by Frederick Luis Aldama
11.Reading Comics: How Graphic Novels Work and What They Mean: Douglas Wolk
12.Super Black: American Pop Culture and Black Superheroes: Adilifu Nama
13.The Power of Comics: History, Form and Culture: Randy Duncan, Matthew J. Smith
14.Twelve-Cent Archie: Bart Beaty
15.War, Politics and Superheroes: Ethics and Propaganda in Comics and Film: Marc diPaolo
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: